Publications

 

  1. J.-J. Chen, H.-C. Hung, Y.-R. Sun, J.-H. Chuang, APF-S2T: Steering to Target Redirection Walking Based on Artificial Potential Fields, IEEE VR 2024 and IEEE Trans. Vis. Comput. Graph. 2024, to appear
  2. Sab V. Babu, W.-A. Hsieh, J.-H. Chuang, The Benefits of Near-field Manipulation and Viewing to Distant Object Manipulation in VR, IEEE VR 2024. to appear
  3. Wei-An Hsieh, Hsin-Yi Chien, David Brickler, Sabarish V. Babu, and Jung-Hong Chuang, Comparing and Contrasting Near-Field, Object Space, and a Novel Hybrid Interaction Technique for Distant Object Manipulation in VR, Virtual Worlds, 2024. to appear
  4. H.-M. Chang, T.-W. Hsu, M.-H. Tsai, Sab V. Babu, J.-H. Chuang , Design and Evaluation of an Asynchronous VR Exploration System for Architectural Design Discussion Content, Virtual Worlds, 2023.
  5. Ignatius Alex Wijayanto, Sabarish V. Babu, Christopher C. Pagano, Jung-Hong Chuang: Comparing the Effects of Visual Realism on Size Perception in VR versus Real World Viewing through Physical and Verbal Judgments. IEEE VR 2023 and  IEEE Trans. Vis. Comput. Graph. 29(5): 2721-2731 (2023)
  6. Xue-Liang Wu, Huan-Chang Hung, Sabarish V. Babu, Jung-Hong Chuang: Novel Design and Evaluation of Redirection Controllers Using Optimized Alignment and Artificial Potential Field. IEEE ISMAR 2023 and IEEE Trans. Vis. Comput. Graph. 29(11): 4556-4566 (2023)
  7. Sabarish V. Babu, Hsiao-Chuan Huang, Robert J. Teather, Jung-Hong Chuang (2022) “Comparing the Fidelity of Contemporary Pointing with Controller Interactions on Performance of Personal Space Target Selection”, IEEE International Symposium on Mixed and Augmented Reality (IEEE ISMAR) 2022.
  8. Chia-Yang Lee, Wei-An Hsieh, David Brickler, Sabarish V. Babu, Jung-Hong Chuang (2021) “Design and Empirical Evaluation of a Novel Near-field Interaction Metaphor on Distant Object Manipulation in VR”, ACM Symposium on Spatial User Interface (ACM SUI) 2021.
  9. Sabarish V. Babu, Ting-Wei Hsu, Ming-Han Tsai, Jung-Hong Chuang (2020) “An Evaluation of the Efficiency of Popular Personal Space Pointing versus Controller based Spatial Selection in VR”, ACM Symposium on Applied Perception (ACM SAP) 2020
  10. Ting-Wei Hsu, Ming-Han Tsai, Sabarish V. Babu, Pei-Hsien Hsu, Hsuan-Ming Chang, Wen-Chieh Lin, Jung-Hong Chuang (2020) “Design and Initial Evaluation of a VR based Immersive and Interactive Architectural Design Discussion System”, IEEE Conference on Virtual Reality and 3D user Interfaces (IEEE VR) 2020
  11. T.-Y. Lin, Y.-T. Tsai, T.-S. Huang, W.-C. Lin, J.-H. Chuang (2019) “Exemplar-Based Freckle Retouching and Skin Tone Adjustment, ”Vol. 78, 2019 Computers & Graphics
  12. Hsin-Ying Hsieh, Chieh-Yu Chen, Yu-Shuen Wang, Jung-Hong Chuang (2019) “BasketballGAN: Generating Basketball Play Simulation Through Sketching”, ACM International Conference on Multimedia 2019 (ACM Multimedia 2019)
  13. T.-E. Chen, T.-S. Huang, W.-C. Lin, J.-H. Chuang (2018) “Simulating painted appearance of BTF materials”, Vol 77, Issue 6, 2018, Multimedia Tools and Applications.
  14. Chieh-Yu Chen, Wenze Lai, Hsin-Ying Hsieh, Yu-Shuen Wang, Wen-Hsiao Peng, Jung-Hong Chuang (2018), “Adversarial generation of defensive trajectories in basketball games”, 2018 IEEE International Conference on Multimedia & Expo Workshops (IEEE ICMEW 2018)
  15. Chieh-Yu Chen, Wenze Lai, Hsin-Ying Hsieh, Wen-Hao Zheng, Yu-Shuen Wang, Jung-Hong Chuang (2018) , “Generating Defensive Plays in Basketball Games”, ACM International Conference on Multimedia 2018 (ACM Multimedia 2018).
  16. T.-S. Huang, F.-H. Huang, W.-C. Lin, and J.-H. Chuang (2017) "Lighting and Foggy Effect Transfer ", Journal of Information Science and Engineering (SCI,EI) ,Vol. 22, Issue 5, p1163-1176.
  17. T.-S. Huang, J.-H. Liao, W.-C. Lin, and J.-H. Chuang (2017) "An Artist Friendly Material Design System ", Journal of Information Science and Engineering (SCI,EI), 33(2), 2017
  18. T.-Y. Lin, Y.-T. Tsai, T.-S. Huang, W.-C. Lin, J.-H. Chuang (2017),“Exemplar-based Freckle Retouching and Skin Whitening”, CAD/Graphics 2017 (Short Paper)
  19. Y.-T. Guan, Y.-S. Wang, J.-H. Chuang(2017),“Visualizing Real-Time Strategy Games: Take StarCraft II as an Example”, IEEE Conference on Visual Analytics Science and Technology 2017 (IEEE VAST 2017)
  20. C.-H. Tsou, T.-W. Hsu, C.-H. Lin, M.-H. Tsai, P.-H. Hsu, I-C. Lin, Y.-S. Wang,  J.-H. Chuang(2017), “Immersive VR Environment For Architectural  Design Education”, ACM Siggraph Asia 2017, Poster
  21. C.-Y. Lee, H.-M. Chang, C.-H. Lin, M.-H. Tsai, W.-C. Lin, P.-H. Hsu, I-C. Lin, Y.-S. Wang, J.-H. Chuang(2017),“VR Lighting Design”, ACM Siggraph Asia 2017, Poster
  22. S.-K. Wong, T.-C. Chang, T.-C. Ho, J.-H. Chuang (2016) "Fire Synthesis Using Basis Fires and Design", The Visual Computer, 2016 (SCI,EI)
  23. Y.-T. Kuan, M.-H. Tai, H.-H. Kuan, T.-C. Ho, Y.-S. Wang, W.-C. Lin and J.-H. Chuang (2015) “Interactive Visual Analysis of Browsing and Authoring Behaviors in Web Media”, IEEE International Symposium on Big Data Visual Analytics, Australia, 2015
  24. S.-K. Wong, J.-A. Yang, T.-C. Ho, J.-H. Chuang (2014) "A Skeleton-Based Approach for Consistent Segmentation Transfer", Journal of Information Science and Engineering, 30(4), 2014, pp. 1053-1070. (SCI,EI)
  25. S.-K. Wong, T.-C. Chang, T.-C. Ho, and J.-H. Chuang (2014), “Data-Driven Fire Synthesis and Design”, Pacific Graphics, Korea, 2014 (Short paper)
  26. W.-C. Lin, T.-S. Huang, T.-C. Ho, Y.-J. Chen, J.-H. Chuang (2013) " Interactive Lighting Design with Hierarchical Light Representation ", Computer Graphics Forum, Vol. 32, No. 4, 2013. (SCI,EI)
  27. C.-G. Huang, T.-S. Huang, W.-C. Lin, J.-H. Chuang (2013) " Physically-based Cosmetic Rendering", Journal of Computer Animation and Virtual Worlds, Vol. 24, No. 3-4, 2013. (SCI,EI)
  28. T.-C. Ho, J.-H. Chuang (2013), "A Simple Yet Effective User Controllable Mesh Simplification", Journal of Information Science and Engineering, Vol. 29, No. 3, 2013 (SCI,EI)
  29. T.-E. Chen, W.-C. Lin, T.-S. Huang, and J.-H. Chuang (2013).“Simulating Painted Appearance of BTF Materials”, ACM SIGGRAPH ASIA 2013, Poster
  30. Y. Chien, W.-C. Lin, T.-S. Huang, and J.-H. Chuang (2013), “Line Drawing Simplification by Stroke Translation and Combination”, 5th International Conference on Graphic and Image Processing (ICGIP), 2013
  31. C.-G. Huang, T.-S. Huang, W.-C. Lin, J.-H. Chuang (2013) " Physically-based Cosmetic Rendering", ACM I3D Poster.
  32. C.-G. Huang, T.-S. Huang, W.-C. Lin, J.-H. Chuang (2013) " Physically-based Cosmetic Rendering", 26th International Conference on Computer Animation and Social Agents (CASA 2013).
  33. W.-C. Lin, T.-S. Huang, T.-C. Ho, J.-H. Chuang (2013) " Interactive Lighting Design with Hierarchical Light Representation ", Eurographics Symposium on Rendering 2013
  34. T.-C. Ho, W.-C. Lin, Y.-I Chou and J.-H. Chuang (2012) “Aggressive Region-Based Visibility Computation Using Importance Sampling”, ACM VRCAI 2012
  35. S.-K. Wong, J.-A. Yang, T.-C. Ho, Y. J. Chen, and J.-H. Chuang (2012) “A Skeleton-Based Approach for Shape Correspondence”, ACM VRCAI 2012.
  36. T.-C. Ho, J.-H. Chuang (2012), "Volume-Based Mesh Segmentation", Journal of Information Science and Engineering, Vol. 28, No. 4, 2012 (SCI,EI)
  37. J.-H. Liao, W.-C. Lin, C.-H. Hwang, J.-H. Chuang (2012) “An Artist Friendly Material Design System”, Computer Graphics International 2012.
  38. C.-W. Liao, H.-C. Lee, K.-W. Chen, Z.-H. Lyu, J.-R. Chen, W.-J. Ho, J. H. Chuang (2010)“SVG Engine Design and Optimization” , IEEE 14th International Symposium on Consumer Electronics (ISCE), 2010.
  39. C.-W. Chang, W.-C. Lin, T.-C. Ho, C.-H. Hwang, J.-H. Chuang (2008), "Real-Time Translucent Rendering using GPU-based Texture Space Importance Sampling", Computer Graphics Forum, Vol. 27, No. 2., 2008 (SCI, EI)
  40. C.-W. Chang, T.-C. Ho, W.-C. Lin, C.-H. Hwang, J.-H. Chuang (2008), "Real-Time Translucent Rendering using GPU-based Texture Space Importance Sampling", Eurographics, 2008.
  41. C.-L. Ko, H.-S. Liao, T.-P. Wang, K.-W. Fu, C.-Y. Lin, J.-H. Chuang (2008) "Multiresolution Volume Rendering of Large Time-Varying Data Using Video-based Compression", IEEE Pacific Visualization 2008.
  42. S.-L. Keng, W.-Y. Lee, and J.-H. Chuang (2007) ,“An Effective Caching Technique for Rendering Translucent Materials”, The Visual Computer, Vol. 23, No. 1, 2007. (SCI, EI)
  43. H.-S. Liao, K.-W. Fu, C.-Y. Lin, T.-P. Wang, and J.-H. Chuang (2007),"Visualization of the Fruit Fly's Brain using Multi-resolution Volume Rendering Technique". In Proceedings of 2007 National Computer Symposium (NCS2007), 2007.
  44. C.-C. Chen, J.-H. Chuang (2006), “Texture Adaptation for Progressive Meshes”, Computer Graphics Forum, Vol. 25, No. 3., 2006 (SCI, EI)
  45. M. C. Wu, J.-R. Chen, and J.-H. Chuang (2006), “A-trimmed Skeleton for Modeling the Global Shape of Polygons ” , International Journal of Advanced Manufacturing Technology, Vol. 27, No. 11-12, 2006. ( SCI)
  46. T.-C. Ho, Y.-C. Lin, J.-H. Chuang, C.-H. Peng, Y.-J. Cheng (2006), " User-Assisted Mesh Simplification ", Proceedings of ACM VRCIA, 2006.
  47. C. C. Chen, J.-H. Chuang (2006), "Texture Adaptation for Progressive Meshes ", Proceedings of Eurographics, 2006.
  48. S. L. Keng, W. Y. Lee , J. H. Chuang(2005), "An Efficient Caching Technique for Rendering Translucent Materials", Theory and Practice of Computer Graphics Conference 2005 (organized by UKEG), UK, June 2005.
  49. Y. H. Sun, W. Y. Lee , J. H. Chuang(2005), "Effective Sampling and Reconstruction of Incident Radiance for Spherical Harmonic Lighting", CVGIP 2005, Sep. 2005.
  50. W. Y. Lee , J. H. Chuang(2004), "Effective Meshing and Form Factor Calculation for Accurate Progressive Radiosity", Theory and Practice of Computer Graphics Conference 2004 (organized by UKEG), Bournemouth, UK, June 2004.
  51. H.-S. Liao, T.-C. Ho, J.-H. Chuang and C.-C. Lin (2004), "Efficient Dynamic Clouds Rendering", ACM VRCIA, Singapore, June 2004.
  52. H.-S. Liao, T.-C. Ho, J.-H. Chuang, C.-C. Lin (2005), “Fast Rendering of Dynamic Clouds”, Computers & Graphics, Vol. 29, No. 1., 2005 (SCI, EI)
  53. S.-K. Yang and J.-H. Chuang (2003), "Material-Discontinuity-Preserving Progressive Mesh Using Vertex-Collapsing Simplification", Virtual Reality, Vol. 6, No. 4., 2003
  54. C.-C. Chen, J.-H. Chuang, B.-Y. Lee, W.-W. Feng and Ting Chiou (2003), "Rendering Complex Scenes Using Spatial Subdivision and Textured LOD Meshes", Computers & Graphics, Vol. 27, No. 2, 2003 (SCI, EI)
  55. W.-C. Hwang and J.-H. Chuang (2003), “Boundary Control of Subdivision Surface Using Open Uniform Subdivision”, Journal of Information Science and Engineering, Vol. 19, No. 5, 2003 (SCI)
  56. W.-C. Hwang and J.-H. Chuang (2003), “N-sided Hole Filling and Vertex Blending Using Subdivison Surfaces”, Journal of Information Science and Engineering, Vol. 19, No. 5, 2003 (SCI)
  57. J.-L. Lin, J.-H. Chuang, C.-C. Lin and C.-C. Chen (2003), "Consistent Parameterization by Quinary Subdivision for Remeshing and Mesh Metamorphosis", GRAPHITE, Australia, 2003.
  58. C.-C. Chen, J.-H. Chuang, B.-Y. Lee, W.-W. Feng and Ting Chiou (2002), "Rendering Complex Scenes Using Spatial Subdivision and Textured LOD Meshes", Proceedings of International Conferenceon VR and its Application in Industry (VRAI), China, 2002.
  59. H.-S. Liao, J.-H. Chuang and C.-C. Lin (2002), "Efficient Dynamic Clouds Rendering", CVGIP, 2002.
  60. C.-W. Chiu, J.-H. Chuang, C.-C. Lin and J.-B. Yu (2002), "Modeling Highly-Deformable Liquid", International Computer Symposium, 2002.
  61. J.-L. Lin, J.-H. Chuang, C.-C. Lin and C.-C. Chen (2002), "Consistent Mesh Parameterizations using Quinary Patch Subdivision", International Computer Symposium, 2002.
  62. S.-K. Yang and J.-H. Chuang (2001) “Dynamic Shadow Computation for Virtual Environments”, Proceedings of International Workshop on Advanced Image Technology (IWAIT 2001)
  63. Chun-Cheng Chen, J.-H. Chuang, Jen-Duo Liu, and Shyue-Wu Wang(2001) “On The Deformation of Human Skin”, Proceedings of International Workshop on Advanced Image Technology (IWAIT 2001)
  64. B.-Y. Lee, C.-C. Chen, J.-H. Chuang ,W.-W. Feug ,T. Chiou, and J.-B.Yu (2001) “Rendering Complex Scenes Based on Spatial Subdivision, Object-based Depth Mesh, and Occluding Culling”, Proceedings of NCS 2001.
  65. J.-Y. Huang, J.-H. Chuang, and J.-M. Su (2001) “View-Dependent Level-of-Detail Modeling with Material Preserving”, Proceedings of NCS 2001.
  66. M.-F. Ueng and J.-H. Chuang (2000) “Terrain Rendering with View-Dependent LOD caching”, Proceedings of The 10th International Conference on Artificial Reality and Telexistence (ICAT 2000).
  67. D. J. Guan and Z. C. Li , Y.-C. Chen and J.-H. Chuang (1999), “Wire-Frame Method for Blending Surface Design”, Proceedings of NSC, Part A, Vol. 23, No. 11, 1999. (EI)
  68. J.-R. Chen, M.-C.Wu and J.-H. Chuang (1999), “Skeleton Representation for the Automatic Classification of Punched Parts”, Journal of the Chinese Institute of Industrial Engineers, Vol. 16, No. 4, 1999
  69. J.-H. Chuang and P.-H. Wang and M.-C. Wu (1999), “Automatic Classification of Block-Shaped Parts Based on Their 2D Projections”, Computers and Industrial Engineering 36, 1999. (SCI, EI)
  70. W.-Y. Lee and J.-H. Chuang (1999), “Clustering-Based Hierarchical Radiosity for Dynamic Environments”, Journal of Information Science and Engineering, Vol. 15, No. 6, 1999. (SCI)
  71. J.-H. Chuang and F.-L. Lien (1998), “One and Two-Parameter Blending for Parametric Surfaces”, Journal of Information Science and Engineering, Vol. 14, No. 2, 1998. (SCI, EI) (an Honorable Mention Paper of the First Annual JISE Best Paper Award, 1999)。
  72. S.-K. Yang and J.-H. Chuang (1999) “Material Preserving Progressive Mesh Using Geometry and Topology Simplification”, Proceedings of NCS’99, Workshop on Computer Graphics and Virtual Reality, 1999.
  73. J.-H. Chuang and C. M. Hoffmann and K.-M. Ko and W.-C. Hwang (1998), “Adaptive Polygonization of Geometrically Constrained Surfaces”, The Visual Computer, Vol. 14, No. 10, 1998. (SCI, EI)
  74. W.-C. Hwang and J.-H. Chuang (1998) “N-sided Hole Filling and Vertex Blending Using Subdivison Surfaces”, Proceedings of ICS , Workshop on Computer Graphics and Virtual Reality, 1998.
  75. J.-R. Chen, M.-C. Wu and J.-H. Chuang (1998) “Global Shape Information Modeling”, Proceedings of the Fifth International Conference on Automation Technology, 1998.
  76. C.-W. Chung, J.-H. Chuang and P.-H. Chou (1997), “Efficient Polygonization of CSG Solids Using Boundary Tracking”, Computers and Graphics, Vol. 21, No. 6, 1997. (SCI, EI)
  77. J.-H. Chuang, and W.-C. Hwang (1997), “Variable Radius Blending By Constrained Spine Generation”, The Visual Computer, Vol. 13, No. 7, 1997. (SCI, EI)
  78. J.-H. Chuang, J.-R. Chen, and M.-C. Wu (1997) “Linear Skeleton of A Rectilinear Polygon and It’s Simplification Paradigms”, Proceedings of Computer Vision, Graphics, and Image Processing, 1997.
  79. W.-Y. Lee and J.-H. Chuang (1997) “Clustering-Based Hierarchical Radiosity for Dynamic Environments”, Proceeding of Computer Vision, Graphics, and Image Processing, 1997.
  80. J.-H. Chuang and W.-C. Hwang (1996), “Variable-Radius Blending Using Geometric Constraints and 3-D Marching”, Proceeding of Pacific Graphics, 1996.
  81. J.-H. Chuang , C.-W. Chung. and P.-H. Chou (1996), “Polygonization of CSG Solids Using Boundary Tracking”, Proceeding of International Conference Computer-Aided Design.
  82. J.-H. Chuang, C.-H. Lin, and W.-C. Hwang (1995), “Variable Radius Blending of Parametric Surfaces”, The Visual Computer, Vol. 11, No. 10, 1995. (SCI, EI)
  83. J.-H. Chuang and S.-A. Chen (1995), “Computing Caustic Effects by Backward Beam Tracing”, The Visual Computer, Vol. 11, No. 3, 1995. (SCI, EI)
  84. J.-H. Chuang and W.-J. Hwang (1995), “A New Space Subdivision for Ray Tracing CSG Solids”, IEEE Computer Graphics and Applications, Vol. 15, No. 6, 1995. (SCI, EI)
  85. J.-H. Chuang and W.-C. Lee (1995), “Efficient Generation of Isosurfaces in Volume Rendering”, Computers and Graphics, Vol. 19, No. 5, 1995. (SCI, EI)
  86. J.-H. Chuang and F.-L. Lien (1995), “One and Two Parameter Blending for Parametric Surfaces”, Proceedings of Pacific Graphics ,1995.
  87. J.-H. Chuang and W.-C. Hwang (1995), “Variable-Radius Blending by Constrained Spine Generation”, Proceeding of National Computer Symposium, 1995.
  88. J.-H. Chuang and F.-L. Lien (1994), “New Formulations for Blending Parametric Surfaces”, Proceedings of International Computer Symposium, 1994.
  89. J.-H. Chuang and W.-C. Lee (1994), “Efficient Generation of Isosurfaces in Volume Rendering”, Proceedings of Conference on Computer Vision, Graphics, and Image Processing, 1994. (中華民國電腦學會八十三年度資訊應用類優良論文獎優等獎)
  90. J.-H. Chuang and S.-A. Chen (1993), “Computing Caustic Effects by Backward Beam Tracing”, Proceedings of National Computer Symposium, 1993. 計畫編號:NSC-82-0408-E-009 –428 (中華民國電腦學會八十二年度資訊科學類優良論文獎優等獎)
  91. J.-H. Chuang and C.M. Hoffmann (1992), “Curvature Computations on Surfaces in n-Space”, Mathematical Modelling and Numerical Analysis 26(1), Special Topics in Computer Aided Geometric Design.
  92. J.-H. Chuang and W.-J. Hwang (1992), “On the Direct Rendering of CSG Solids”, Proceedings of The Second International Conference of Automation Technology, 1992.
  93. J.-H. Chuang and C.M. Hoffmann (1991), “Polygonization of Higher-Dimensional Surfaces”, Second SIAM Conference on Geometric Design, 1991.
  94. J.-H. Chuang and C.M. Hoffmann (1989), “On Local Implicit Approximation and Its Applications”, ACM Transactions on Graphics 8(4), 298-324. (SCI,EI)